I’m a programmer in Los Angeles with Yacht Club Games. Formerly, I was the Principle Programmer at Heart Machine on Solar Ash. I developed the character and camera control for the prestige indie game ABZÛ, created in-house rapid-prototypes at the game-hardware startup Sifteo, developed original action mobile games and major-franchise browser MMOs, and collaborated on many game jams with friends.
My passion is for procedural animation and playful interactivity. I also doodle and try to write educational posts about math and poetic computation. I’ve collected a small selection of my work here. You can learn more by checking out my resume, my gamedev blog, or contacting me directly. I'm also on twitter, mastodon, and linkedin.
![]() Solar Ash
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![]() ABZÛ
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![]() Sifteo
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![]() Battle Buddies
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![]() TyranoForce
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![]() Sleep Jack
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![]() Cordy
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![]() Sandwich Kingdom
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![]() Pixie Hollow
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![]() Spore 2D
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![]() ICE CREAM
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![]() CODE CRACKER
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![]() TRON LEGACY
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![]() DIG HARD
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